|
|
You definitely should read David Baraff's paper on cloth simulation. He
describes an algorithm that is both realistic, stable and reasonably fast,
and includes self-collisions. Look at
http://www-2.cs.cmu.edu/afs/cs/user/baraff/www/papers/
It's pretty heavy reading, but I think I have a pretty good idea of how it's
supposed to work. I haven't gotten my hands dirty and implemented it, but
I've thought about it for quite some time. So if there's something you
wonder about I'd be glad to try to help.
/ Martin Magnusson
Post a reply to this message
|
|